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Repository (Subversion)

Name Size Revision Age Author Comment
  editor 78 364 days Derek Stobbs Added in (very) basic state machine support so ...
  game 81 361 days Mark Burns Minor improvements to various math classes. Mod...
  libtoap 83 360 days Mark Burns Added AABB class, more work on the collision pr...
  res 80 361 days Ross Forshaw Each Entity can now save itself.
SConstruct 74 Bytes 44 414 days Ross Forshaw Scons now creates a SharedLibrary(libtoap.so), ...
editor.vcproj 6.2 KB 78 364 days Derek Stobbs Added in (very) basic state machine support so ...
game.vcproj 6.7 KB 78 364 days Derek Stobbs Added in (very) basic state machine support so ...
libtoap.vcproj 9.1 KB 83 360 days Mark Burns Added AABB class, more work on the collision pr...
toap.sln 2.7 KB 61 409 days Derek Stobbs Modified the project structure so that the game...

Latest revisions

# Date Author Comment
83 05 August 2009 19:03 Mark Burns

Added AABB class, more work on the collision primitives and intersection testing.

82 05 August 2009 02:16 Ross Forshaw

Modified mathutil.h to mathUtil.h. In Linux file names are case-sensitive.

81 04 August 2009 21:09 Mark Burns

Minor improvements to various math classes. Modified the Tick() functions of the App, Game, etc. classes to take a float instead of uint for the frame time.

80 04 August 2009 20:28 Ross Forshaw

Each Entity can now save itself.

79 03 August 2009 00:32 Ross Forshaw

changed classes.h to classes_libtoap.h, as classes.h doesn't exist anymore. Causing compiler errors.

78 01 August 2009 16:27 Derek Stobbs

Added in (very) basic state machine support so the app can change between menu, game and text demo.

Modified the location of classes.h so each project has one containing forward declarations of classes specific to that project.

The text allignment flags are now accesible as static member variables of the Text class rather than macro-style constants.

77 06 July 2009 14:27 Derek Stobbs

Added feature to allow easy switching between 3D (for main game) and 2D (for GUI / menus). Demonstrated this by placing a spinning cube behind the text demo

76 05 July 2009 14:44 Ross Forshaw

Commented LevelReader.cpp

75 29 June 2009 11:04 Ross Forshaw

Entities TextureCoords now use Vector2D.

74 29 June 2009 10:59 Derek Stobbs

Fixed a forward declaration error for Vector2D

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