News
Use the forums
After I had re-structured the project, I asked in this post for anybody that had any questions about the structure to reply in the forums. If there is something you don't like about the structure and there is a better way of doing it (there probably is) then please discuss it before making any changes.
I encourage you to find better ways of doing things, but making changes to the work somebody else has done with no clear reason for doing so isn't a constructive approach to a team project.
Roadmap
I have created 3 target versions for this project: Initial proof of concept; First 'planned' version; and First Playable.
- Issues have been added to the "Initial proof of concept" version by myself after some discussion with Ross Forshaw.
- The "First 'planned' version" is open for us to discuss and plan what we think as a group should be in this version.
- "First playable" is as it sounds, the first version of the game that has an actual game element to it and not just some floating cubes. Exactly what this means though needs to be discussed
I have created a new forum to discuss this roadmap, and added a discussion for each of these versions. Please visit the forum, add your comments on the requirements for each version, volunteer for unassigned issues, and let's get this project rolling :)
Current status / build instructions
I've added a wiki page that will be updated frequently with details of the current revision. There are also brief instructions for building the project on each platform using the supported IDEs.
Check the Current status page regularly for updates. This can also be accessed through the Wiki home page.
Project Approved (3 comments)
Unlike the 'Test' project, this project received approval from the SourceForge team in only a few hours.
I'll be starting to set-up the project repositories in the next couple of days as well as uploading a very basic framework. The framework will be a basic freeglut app to make sure the project compiles and runs ok on both Windows and linux before switching over to SDL.
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