Ross Forshaw's activity
From 09 May 2010 to 07 June 2010
07 June 2010
- 13:45 Moombacoot Moombacoot: RE: Version Release
- Official 0.2.0 release.
06 June 2010
- 19:05 Moombacoot Revision 234: Fixed Camera Position Bug. Camera position now changes when set in level file
- Fixed Camera Position Bug. Camera position now changes when set in level file
05 June 2010
- 23:52 Moombacoot Revision 233: Fixed render flicker when between two areas.
- Fixed render flicker when between two areas.
03 June 2010
- 20:39 Moombacoot Revision 232: TriggerEntities properly get deleted. And any other Object inherited class. The Cam...
- TriggerEntities properly get deleted. And any other Object inherited class. The Camera now determines what gets rendered and not the Player.
- 16:27 Moombacoot Revision 230: moved delete[] program to FreeModel()
- moved delete[] program to FreeModel()
- 16:21 Moombacoot Revision 229: Fixed program leak in Model formats.
- Fixed program leak in Model formats.
- 16:15 Moombacoot Revision 228: Resolved Shader leak, when clearing level.
- Resolved Shader leak, when clearing level.
- 11:07 Moombacoot Revision 225: Upadted Message Handler on all classed to use a reference than a copy of the string...
- Upadted Message Handler on all classed to use a reference than a copy of the string in accept(). Fixed a variety of memory leaks. Shader Manager is potentially still leaking... Somewhere...
01 June 2010
- 10:24 Moombacoot Moombacoot: RE: Version Release
- Version release 0.2.1 is almost at hand. I've managed to Reduce the memory leaks to a low level. Instead of it leaking 20MB it only leaks 1.0 - 0.3MB. Once the last few leaks have been found. The release will appear! Ross
- 10:13 Moombacoot Revision 224: Resolved Gravity issue on re-loading. setGravity was never called.
- Resolved Gravity issue on re-loading. setGravity was never called.
- 10:05 Moombacoot Revision 223: Resolves a previous fixed leak. Involving Collision Manager & initPhysics().
- Resolves a previous fixed leak. Involving Collision Manager & initPhysics().
31 May 2010
- 20:02 Moombacoot Revision 222: Another update on the Code for memory leaks. There is only 1 major issue which is c...
- Another update on the Code for memory leaks. There is only 1 major issue which is constanlt 6.4MB leak.
- 15:50 Moombacoot Revision 220: Uncommented: StaticLvl.h that deleted the triMesh.
- Uncommented: StaticLvl.h that deleted the triMesh.
- 15:13 Moombacoot Revision 219: Modifications to Ase malloc() changed to new. Improved Shader Manager functions whe...
- Modifications to Ase malloc() changed to new. Improved Shader Manager functions when pointers are required. Implemented clear() for Shader System, though code is commented due to causing random crashes, atm.
30 May 2010
- 01:00 Moombacoot Revision 218: Additional tweaks to Collision Manager clearing & deletion of objects.
- Additional tweaks to Collision Manager clearing & deletion of objects.
29 May 2010
- 19:52 Moombacoot Revision 217: Collision Manager now correctly removes Collision Objects being used. Event deletes...
- Collision Manager now correctly removes Collision Objects being used. Event deletes Event Arguements.
- 01:20 Moombacoot Revision 216: Fixed an error in the previous commit.
- Fixed an error in the previous commit.
- 00:25 Moombacoot Revision 215: Removed a variety of memory leaks from the Engine: Fixed a variety of leaks in Coll...
- Removed a variety of memory leaks from the Engine: Fixed a variety of leaks in Collision Manager, DynBox. Fixed Level vector in EnvManager, copy was created when being passed to Level Manager, rather than a reference. Which caused a memory leak.
16 May 2010
- Okay guys, I'm hoping that after we resolve the issues with the memory leaks, we can create a 0.2.1 version, of the engine. This will include: * Fixed ( Memory Leaks ) Engine * The 2 volcano levels * Additional models & textures. * The ...
- 11:20 Moombacoot Bug #72: Memory Leak
- Memory Leak in certain areas of the code. Valgrind Test: Showed leaks in: * EventArguement * ASE * MD5 Leaks in MD5 have been resolved.
11 May 2010
- 13:15 Moombacoot Wiki edit: Personal_Reports (#2)
- 13:13 Moombacoot Wiki edit: Personal_Reports (#1)
- 13:12 Moombacoot Wiki edit: Moombacoot (#22)
10 May 2010
- 12:14 Moombacoot Revision 214: Cleaned up md5 contructors & destructors, md5 shouldn't be causing any memory leaks...
- Cleaned up md5 contructors & destructors, md5 shouldn't be causing any memory leaks. Though Program* may, & I suspect EventArguements are not be deleted correctly & stuff in the Shader system.
- 02:40 Moombacoot Revision 213: Made a variety of modifications that reduce memory leaks. Still a variety of areas ...
- Made a variety of modifications that reduce memory leaks. Still a variety of areas that need improoving, though!
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