Activity

From 12 March 2010 to 10 April 2010

10 April 2010

13:03 Revision 160: Fixed Camera Bug that prevented it from compiling on Linux. Some functions passed R...
Fixed Camera Bug that prevented it from compiling on Linux. Some functions passed References, though it was expecting By Value. Ross Forshaw

09 April 2010

00:27 Feature #66: Rail Implementation
The camera fully works now. May be some improvment to do about the position calculation but we can do it after, when we will know what we exactly need. Guillaume Marcaggi
00:19 Revision 159: The camera/rail stuff is done, may be there are some improvements to do about the c...
The camera/rail stuff is done, may be there are some improvements to do about the calcul to follow a target on a rail. Add some stuff to follow a target without rail. If we are on a rail and we dont have target, we can move on the rail with camera... Guillaume Marcaggi

07 April 2010

22:30 Revision 158: Improved Jump. So the Moomba doesn't instantly appear at the peak of the jump.
Improved Jump. So the Moomba doesn't instantly appear at the peak of the jump. Ross Forshaw
15:17 Revision 157: minor modifications
minor modifications Ross Forshaw

06 April 2010

15:07 Feature #66: Rail Implementation
We can now use a script to create a rail. We get good result for bezier curve rails. add some debug function for rails and railmanager (diplay and draw). Now I will improve the camera when we are using a rail and when we have target to follow o... Guillaume Marcaggi
15:01 Revision 156
Guillaume Marcaggi
14:37 Revision 155: We can know create a rail in the lvl script. We can choose to display or not the po...
We can know create a rail in the lvl script. We can choose to display or not the position of the camera in the world (see initCamera()). The bezier curve seems to give a good result, i will may be try to get a better result but it is not my priori... Guillaume Marcaggi
11:34 Revision 154: Jump function is working fine, we just need to work to make a "smoother" jump and a...
Jump function is working fine, we just need to work to make a "smoother" jump and a jump animation. Guillaume Marcaggi

05 April 2010

23:02 Revision 153: Trigger Entity now works, though needs to be hooked into Collision Detection.
Trigger Entity now works, though needs to be hooked into Collision Detection. Ross Forshaw

31 March 2010

03:27 Revision 152: Fixed SoundEntity Update Bug. Fixed Case-Sensitive Main.h problem in ParticleEngine...
Fixed SoundEntity Update Bug. Fixed Case-Sensitive Main.h problem in ParticleEngine Implemented Trigger Entity needs to be hooked into Collision Detection. Can create Triggers via level text File. Ross Forshaw
00:58 Revision 151: First version of Particle Engine with 1 type of particle (Test)
First version of Particle Engine with 1 type of particle (Test) Arnaud Espagne

30 March 2010

14:44 Feature #66: Rail Implementation
The rail calculation is done, need to be teste to be sure that we get a good result. The rail architecture is also different. There is now a rail manager in the environement manager. Guillaume Marcaggi
12:56 Revision 150: rename function name and variable name to fit with standard. Done generating path f...
rename function name and variable name to fit with standard. Done generating path function for Rail. Guillaume Marcaggi
11:27 Revision 149: EnvironmentManager is now a singleton ! I go to drink a coffee to celebrate this gr...
EnvironmentManager is now a singleton ! I go to drink a coffee to celebrate this great commit Guillaume Marcaggi
11:21 Revision 148: Create a RailManager class. Create Enum class for rail type.
Create a RailManager class. Create Enum class for rail type. Guillaume Marcaggi

28 March 2010

11:02 Feature #66: Rail Implementation
I worked on the free view mod for the camera to be able to move every where in the game. Next step is to do Rail + Camera. Guillaume Marcaggi
10:51 Revision 147: Free view camera works fine now, the free view camera is now the default camera on ...
Free view camera works fine now, the free view camera is now the default camera on the project, I think it is better to work with. Guillaume Marcaggi
02:45 Revision 146: Free view camera works almost fine, i still have problem with it, if someone want t...
Free view camera works almost fine, i still have problem with it, if someone want to fix the code in MoveForw and MoveBack functions in Camera.cpp to fix it. Arrow keys to control the free view camera Guillaume Marcaggi

27 March 2010

19:32 Revision 145: starting to work on the camera. There is some result for free view camera.
starting to work on the camera. There is some result for free view camera. Guillaume Marcaggi

17 March 2010

00:45 Revision 144: Improved Shader system. Now able to use 1 fragment & 1 vertex shader. Need to creat...
Improved Shader system. Now able to use 1 fragment & 1 vertex shader. Need to create a Generic main shader and to implement uniforms that some shaders may use. Sophie Perrin

14 March 2010

11:11 Revision 143: Implemented Shader Reading & creatoin of the Shader Struct, that will be used to cr...
Implemented Shader Reading & creatoin of the Shader Struct, that will be used to create the final Shader used by the requested model. Ross Forshaw
« Previous
Next »
 

Also available in: Atom