Iain M. Crawford

  • Registered on: 11 February 2010
  • Last connection: 20 May 2010

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05 May 2010

15:06 Games Console Development Help!: RE: vec_sub, negatef4, vec_madd, etc and negative floats
Scratch that, any vec_* and related operations fail when given negative values (and other times fail on certain positive values). Is this because I'm using 16-bit floats? Is it something to do with the union I'm using within my vector4 class? This...
13:48 Games Console Development Help!: vec_sub, negatef4, vec_madd, etc and negative floats
Why do the aforementioned functions fail when any of the parameters are negative? It seems to output nonsensical results even if the inputs are -1.0f and 1.0f. Why!? Oh god, why!?! @vector4 a(0.0f, 0.0f, 0.0f, 0.0f);@ @vector4 b(-1.0f, 1.0f, 1...

14 February 2010

13:32 Games Console Development General: RE: Boo ya
smooth

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