Arnaud Espagne
- Email:
- Registered on: 11 November 2009
- Last connection: 14 May 2010
Projects
- Moombacoot (Developer, 11 November 2009)
Activity
Reported issues: 0
14 May 2010
13 May 2010
- Hey, this is the QA plan I've done, I upload it on the forum before sending it to John in case of you would add or change something. So now i'll start the personal report.
04 May 2010
- 22:46 Moombacoot Revision 210: Clean of the code + Volcano is a bit slower
- Clean of the code + Volcano is a bit slower
- 18:45 Moombacoot Moombacoot: RE: Level Script - Now Required
- Revision 208 Alternatively, you can just replace in the test.lvl file these lines : { EntityType "TRIGGER" Name "Trigger1" Model "base/models/Triggers/Trigger.ase" Position "300.0, -4400.0, 900.0;" TriggerOnce "true" Target "Ta...
- 18:38 Moombacoot Revision 208: Added the eruption volcano in the first level. It's not completely hard-coded, but ...
- Added the eruption volcano in the first level. It's not completely hard-coded, but it's still very rudimentary and not very proper, tell me what you think about the particle effects and if it's okay I will clean the code this evening. NEED A NEW ...
02 May 2010
- 21:42 Moombacoot Moombacoot: RE: Meeting the 4th ?
- I agree, we should also test Moombacoot on the computers of the university in order to be sure that the game is well supported.
- 18:12 Moombacoot Moombacoot: RE: Level Script - Now Required
- The game is a lot faster than before on Windows machine since the last revision, great ^^
28 April 2010
- 13:10 Moombacoot Revision 192: Billboarding added for the particles
- Billboarding added for the particles
- 12:24 Moombacoot Revision 191: Few improvements to the particle engine
- Few improvements to the particle engine
26 April 2010
- I get access to the university's scanner so this is my prototype. I'm very bad at drawing, so I made it as simple as possible, sorry for that. If something is confusing, tell me.
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