Arnaud Espagne

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  • Registered on: 11 November 2009
  • Last connection: 14 May 2010

Projects

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Reported issues: 0

14 May 2010

16:17 Moombacoot B00194548_-_ProjectReport.pdf

13 May 2010

18:35 Moombacoot Moombacoot: QA Plan
Hey, this is the QA plan I've done, I upload it on the forum before sending it to John in case of you would add or change something. So now i'll start the personal report.

04 May 2010

22:46 Moombacoot Revision 210: Clean of the code + Volcano is a bit slower
Clean of the code + Volcano is a bit slower
18:45 Moombacoot Moombacoot: RE: Level Script - Now Required
Revision 208 Alternatively, you can just replace in the test.lvl file these lines : { EntityType "TRIGGER" Name "Trigger1" Model "base/models/Triggers/Trigger.ase" Position "300.0, -4400.0, 900.0;" TriggerOnce "true" Target "Ta...
18:38 Moombacoot Revision 208: Added the eruption volcano in the first level. It's not completely hard-coded, but ...
Added the eruption volcano in the first level. It's not completely hard-coded, but it's still very rudimentary and not very proper, tell me what you think about the particle effects and if it's okay I will clean the code this evening. NEED A NEW ...

02 May 2010

21:42 Moombacoot Moombacoot: RE: Meeting the 4th ?
I agree, we should also test Moombacoot on the computers of the university in order to be sure that the game is well supported.
18:12 Moombacoot Moombacoot: RE: Level Script - Now Required
The game is a lot faster than before on Windows machine since the last revision, great ^^

28 April 2010

13:10 Moombacoot Revision 192: Billboarding added for the particles
Billboarding added for the particles
12:24 Moombacoot Revision 191: Few improvements to the particle engine
Few improvements to the particle engine

26 April 2010

20:16 Moombacoot Moombacoot: Level
I get access to the university's scanner so this is my prototype. I'm very bad at drawing, so I made it as simple as possible, sorry for that. If something is confusing, tell me.

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