Guillaume Marcaggi
- Email:
- Registered on: 11 November 2009
- Last connection: 08 July 2010
Projects
- Moombacoot (Developer, 11 November 2009)
Activity
Reported issues: 0
14 May 2010
- Guillaume's report
03 May 2010
- 01:11 Moombacoot Moombacoot: RE: Meeting the 4th ?
- It's ok for me, I will bring my oral slides. I can't send it from the campus...
02 May 2010
- What do you think about doing a meeting to set up everything for the wednesday ?
- 15:00 Moombacoot Moombacoot: RE: To kill the player
- It seems you finished to do the death for the player. Actually it is not working with the last update and the last base folder. Nothing happen when I contact with the texture.
01 May 2010
- 19:21 Moombacoot Moombacoot: RE: To kill the player
- So Sophie helped me. it seems to be possible to use shader state to know what is the texture of the mesh in GenLvlPhys, then we should be able to apply the right state for the collision manager to create the mesh with the good parameters. Do I...
- I still need to do the function to send back the player to the begenning of the level and associate to a texture a state. Here my problems : How to know where to send back the player when he die ? How to do to set the state for a particular t...
- I still need to do the function to send back the player to the begenning of the level and associate to a texture a state. Here my problems : How to know where to send back the player when he die ? How to do to set the state for a particular ...
30 April 2010
- So, when the player hit a water surface he should die, with moderate pain or not. I actually update the player damage function to send an event to the environement manager to say that the player is dead and by the way I added the collision detect...
- ...
- 22:41 Moombacoot Revision 196: Did some modifications to be able to kill a player. But there are still some to be ...
- Did some modifications to be able to kill a player. But there are still some to be done. Go to the forum to see what it is.
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