Mark Burns
- Email:
- Registered on: 05 June 2009
- Last connection: 18 June 2009
Projects
- The Open Adventure Project (Developer, 05 June 2009)
- WosGamers Projects (Developer, 08 June 2009)
Activity
Reported issues: 0
05 August 2009
- 19:03 The Open Adventure Project Revision 83: Added AABB class, more work on the collision primitives and intersection testing.
- Added AABB class, more work on the collision primitives and intersection testing.
04 August 2009
- 21:09 The Open Adventure Project Revision 81: Minor improvements to various math classes. Modified the Tick() functions of the App...
- Minor improvements to various math classes. Modified the Tick() functions of the App, Game, etc. classes to take a float instead of uint for the frame time.
18 June 2009
- 00:37 The Open Adventure Project Revision 65: It might help to add the intersection tests header file to the repository ;)
- It might help to add the intersection tests header file to the repository ;)
- 00:36 The Open Adventure Project Revision 64: Added Plane and Ray classes and intersection test between the two.
- Added Plane and Ray classes and intersection test between the two.
15 June 2009
- 13:26 The Open Adventure Project General: RE: Project structure
- That's a good example of the flaws in automated tools like valgrind. EntityList stores pointers, you pushed a new pointer into it and then deleted what it pointed to, thus rendering the pointer invalid. There's no memory leak sure, but if you retr...
14 June 2009
- 21:24 The Open Adventure Project Revision 55: Moved classes.h to libtoap, added math_util.h and added rudimentary rotation matrix ...
- Moved classes.h to libtoap, added math_util.h and added rudimentary rotation matrix support to Matrix3.
- 15:58 The Open Adventure Project Revision 54: EntitySave header and implementation now added to VS project, no more linker errors.
- EntitySave header and implementation now added to VS project, no more linker errors.
13 June 2009
- 22:01 The Open Adventure Project General: RE: Documentation
- A good run down of the basic syntax of the comments plus some of the most commonly used commands is in this section of the doxygen manual: http://www.stack.nl/~dimitri/doxygen/docblocks.html
- Perhaps a bit early in the project lifetime to discuss documentation but we should have some system in place before the codebase becomes too large. User docs, FAQs etc can all come later but is anyone opposed to using something like Doxygen in ...
- 18:30 The Open Adventure Project General: RE: Project structure
- ??Any header files shared by both the game and the editor should reside in the library only to avoid code synchronisation problems. This means that if the header is changed at all, it need only be changed once.?? My bad, had a bit of a nasty br...
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